Top Websites to Add Learning Games to your Classroom – Gamification for Higher Ed!

Top Picks for adding Learning Games to your Classroom or Course Can We Learn Through Play? There is a lot of talk in the education world in the last few years about leveraging games for instruction. Professor James Gee is quoted as saying, “Games are goal-directed learning Spaces” (Hoffmann, 2009, p.21).  There is no doubt…

Understanding Bloom’s Taxonomy in E-Learning – New Resources

If you talk with me for long about education, you will realize that I’m a big fan of Bloom’s taxonomy. Specifically the revised taxonomy which takes into consideration our new digital world. By moving students into higher orders of thinking, we help them solidify understanding and push through assumptions. Besides that, assignments and learning become…

The 6 Best Practices of Online Learning – Minds Online / Michelle Miller

There is a high degree of overlap in online and face to face best practices. In the following presentation, I use the Six best practice for learning as outlined by Michelle Miller in the book, “Minds Online.” She draws from the following best practice lists to create a comprehensive 6 best practices that could be…

Using Bloom’s Taxonomy in E-Learning

Bloom’s taxonomy (as it has become) is a way of classifying educational objectives created by the educational scholar, Benjamin Bloom. This significant contribution came through his 1956 book “Taxonomy of Educational Objectives.” Krathwohl revised this taxonomy in 2002 and it is one of the main structures used for curriculum development. Watch the video below as we look…